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Sony Ericsson vs Playstation

Wasanni a wayoyin hannu sun kasance wani sashe mai ban sha'awa a kasuwa, ga matasa masu sauraro wani batu ne na haɓaka, daya daga cikin abubuwan da ke cikin zabar na'ura, ko da yake ba ita ce ta farko ba. Rashin nasarar sigar N-Gage ita kaɗai ya nuna a sarari, kuma ya tabbatar, cewa wayoyi ba za su iya yin gogayya da na'urorin wasan bidiyo na musamman ba, yawancin su na yau da kullun ne, wasanni na yau da kullun. An ba da cikakken bincike na jiragen tarihin 2003 a cikin wani labarin dabam.

Gaskiya ba ita ce makoma ta ƙarshe ba ko "abin da zai faru da N-Gage"

Don kar in mayar da ku zuwa ga abubuwan da ke kan ƙaddamar da ƙarni na biyu na N-Gage ko kuma sake farawa da sabis, zan ba da mahimman bayanai daga wannan kayan.

Ana sa ran sanarwar dandamalin N-Gage ko sake reincarnation na biyu tun daga ƙarshen 2006, kamfanin bai ɓoye tsare-tsarensa ba. A kan gidan yanar gizon, mutum zai iya ganin ba kawai bayanin ayyukan caca ba, babban taga na aikace-aikacen N-Gage, tambarin da aka sabunta, amma har ma da cikakken bayanin ra'ayi. A haƙiƙa, duk bayanan sun kasance kafin sanarwar hukuma. Daga lokaci zuwa lokaci, kamfanin ya kara mai a gobarar, inda ya bayyana a hukumance cewa wani ko wani masana'antar wasan ya fara daidaita ci gaban su don N-Gage.Me yasa kasuwar caca ke da mahimmanci ga masana'antun tashar wayar hannu a yau? Bari mu dubi manyan hanyoyin ci gaban masana'antu kuma mu kimanta inda babu gasa mai tsanani tukuna. Tun daga 2004, kamfanoni sun fara jagorancin jagorancin kiɗa, tare da zuwan alamar Walkman, wannan kasuwa ya zama sananne, a yau duk manyan masana'antun suna shiga cikin tseren. Tambayar ko wayar kiɗa na iya maye gurbin mai kunnawa daban, yawancin masu siye sun yanke shawarar goyon bayan wayar, wanda shine babban nasara. Wani batu don haɓaka na'urorin hannu shine ɗaukar hoto na dijital. Wannan kasuwa ta samo asali ne jim kadan kafin bayyanar kyamarori a cikin wayoyi, wanda ya ba su damar tafiya kusan daya zuwa daya. Shakkun masu amfani da farko game da ingancin hotuna a cikin wayar, rashin amfani da su a rayuwa ta ainihi ya rushe tare da zuwan na'urorin 2-megapixel na farko tare da ingancin hoto mai karɓuwa. A kowace ƙasa ta duniya a yau zaku iya saduwa da masu yawon bude ido waɗanda ba sa amfani da akwatin sabulu na yau da kullun don daukar hoto, amma wayar talakawa. A kullum ana samun karuwar irin wadannan mutane.

Kiɗa da daukar hoto sun fi aikin nishaɗi, ba su da ɗan amfani ga masu amfani da kasuwanci yayin ranar aiki. A lokaci guda, samun dama ga hanyar sadarwa, ikon karanta wasiku, da duba albarkatun cibiyar sadarwa koyaushe suna da mahimmanci ga wannan rukunin. A cikin wayoyin hannu na zamani, binciken gidan yanar gizo watakila shine muhimmin bangare na uku da ke haifar da na'ura mai hadewa.

Idan muka yi saurin duba kasuwar mafita ta PC kuma muka kalli abubuwan da matasa masu sauraro ke so, to dole ne mu kara haskaka wata bukatu guda daya, wato wasanni. Mutane suna son nishaɗi, gami da wasannin kwamfuta. Don haka me zai hana a samar da irin wannan damar akan wayoyin hannu? Zuwan farko na N-Gage bai yi nasara sosai ba, masana'anta sun yi ƙoƙarin ƙirƙirar dandamali daban tare da tsarin wasan rufaffiyar, harsashi daban, waɗanda ke buƙatar dabaru don rarraba su, ƙirƙirar, da sauransu. Zai zama mafi ban sha'awa don amfani da daidaitaccen dandamali, daidaitattun tashoshi don rarraba software. An sami ɗan taƙaitaccen ƙayyadaddun ingancin allo, ƙudurinsu, sashin sauti na na'urorin. Tun daga ƙarni na farko na N-Gage, abubuwan da ke cikin multimedia na wayoyin hannu sun girma don dacewa da dandamali na caca. Hakanan, na'urorin wasan bidiyo guda ɗaya, kamar Sony PSP, sun shahara a kasuwa. Kasuwar ta zama a shirye don fitowar dandalin wasan caca hade da wayar hannu. Nokia ta zaɓi lokacin da ya dace don sake sakin N-Gage a ƙarshen 2007. Dukkan abubuwan sun taru. Masu amfani suna da gogewa ta amfani da wayoyi don wanin manufarsu, kuma wannan baya tsorata su. Masu amfani suna ƙara wasa akan na'urorin hannu kuma wannan ƙwarewar tana da inganci.

Wanene ya tsaya a asalin wayar hannu ta caca? Yi tunani game da wannan tambaya, amsar ba za ta kasance a bayyane ba. Kamfanoni da dama ne suka gudanar da gwaje-gwajen farko a lokaci guda. Kuma Sony Ericsson, a lokacin haihuwar N-Gage, ya kafa manufar cewa wayoyin hannu ba za su iya yin gogayya da keɓaɓɓun akwatunan saiti na musamman ba. Sabili da haka, ya zama dole don ba wa masu amfani samfuran al'ada waɗanda za a iya juya su zuwa na'urorin caca idan ana so. Masu sukar kamfanin a kan kalaman PR N-Gage sun ce irin wannan bayanin ya samo asali ne ta hanyar zumunta da Sony, wanda ake zaton masana'anta ba ya son lalata tallace-tallacen iyaye da kuma lalata alamar Playstation. Lokaci ya nuna cewa sukar ba ta da tushe.

A wannan lokacin, na Sony Ericsson Z600i, kamfanin ya fitar da joystick game, wani nau'in gado mai maɓalli wanda aka sanya wayar. Na'urar ba ta shahara ba, kusan babu wasanni don sa, kuma saboda haka, ma'anar irin wannan joystick ta ɓace.

A cikin tsare-tsare na 2005, an sami karuwar yawan wayoyi masu caca na sharadi, wannan zai zama haɓakar ra'ayi iri ɗaya. Ƙara yawan wasanni, bayar da bambance-bambancen wasan kwaikwayo na masu sauraron matasa. A gaskiya ma, a cikin 2005, Sony Ericsson zai iya ƙirƙirar sabuwar hanya kuma ya kasance shekaru biyu da rabi a gaban Nokia tare da sake ƙaddamar da N-Gage. Rashin nasarar jagorancin wasan daga Nokia ya taka rawa mai ban dariya, bayan rasa abokin hamayyarsa, Sony Ericsson ya mayar da hankali kan karuwar tallace-tallace na layin Walkman, kuma sun yanke shawarar kada su warwatsa sojojinsu.

A shekara ta 2005, ana tauye alkiblar na'urorin caca, samfuran da aka bari a haka suna shiga kasuwa, amma sun warwatse, kuma ba a ba da fifikon ayyukan wasan su ba, ba talla ba. Sony Ericsson S600 ya zama irin wannan na'urar, yana da maɓallan wasan A-B sama da allon, ana iya juya allon zuwa jirgin sama a kwance. An sanya maɓallin kewayawa a cikin tsari, matsayi takwas, ana sarrafa latsa diagonal. Wannan na'urar tana nuna cikakkiyar ma'anar Sony Ericsson game da na'urorin caca. Sauran abubuwan da ke da ƙarfi sun haɗa da nau'in jujjuyawar nau'in nau'in juzu'i, kasancewar bangarori masu musanyawa.

Wata guda kafin fara siyar da Sony Ericsson S600i, "ba zato ba tsammani" yana ɓacewa daga gidan yanar gizon masana'anta, duk abubuwan da aka ambata na na'urar an goge su a hankali. A lokaci guda kuma, layin S ya ƙare, wayoyin da aka kera don matasa sun zama masu kida, suna motsawa zuwa alamar W. Don haka, samfurin S600i ya zama W550i tare da canje-canje masu yawa na kwaskwarima, canza launin jiki zuwa orange. , da haɓaka ƙarfin ƙwaƙwalwa. Wayar ba ta taɓa zama sananne ba. Wani ɓangare na dalilan wannan an bayyana su a cikin abubuwan da ke cikin jerin Walkman.

Ƙwarewar da aka tara ba ta ɓacewa, misali, ana amfani da maɓallan AB a cikin sababbin samfura da yawa, ana ba su wasu ayyuka, misali, kiran gallery a cikin Sony Ericsson K790/K800, babu wanda ya tuna da gaske. ayyukan wasan kwaikwayo na asali. Bayan kashe kuɗi, ƙoƙari, lokaci a cikin 2004 akan haɓaka ra'ayi na wayoyin caca, samfura don nishaɗi mai daɗi, Sony Ericsson cikin sauƙin watsar da shi. Ba haka ba ne mai raɗaɗi, akwai muhawara a cikin kamfanin, amma an yanke shawarar haɓaka nasara a cikin jagorancin wayoyin kiɗa, barin ɓangaren wasan na ɗan lokaci. Kamfanin ba shi da ƙarfin haɓaka ta kowane bangare.

Wani karin magana game da ra'ayin wayoyin caca shine wasannin Java, masu girma uku, na 2004-2005 ba su da kwatankwacin kwatance daga wasu masana'antun. Ga masana'anta, siyan wasanni irin su Extreme Air Snoaboard, tsutsotsi da sauran su ba kyauta ba ne, saka hannun jari ne da bai yi ƙanƙanta ba a cikin kamfanin gaba ɗaya.

Bayyanar irin waɗannan wasanni, kyakkyawan aikin Java - gaba ɗaya yana haifar da babbar barazana ga dandalin S40 daga Nokia a fannin wasan kwaikwayo. A cikin gaggawa, Nokia ta fara ƙirƙirar nata martani mai ma'ana. Kuma mataki na farko shi ne bayyanar da wayoyin kamfanin na wasa iri daya - Extreme Air Snowboard.

Akwai wani fannin da ya sa Nokia ta mayar da martani sosai ga irin wannan wasa daga Sony Ericsson, abin ban dariya ne, mai ban sha'awa. Yin hawan dusar ƙanƙara a matsayin wasanni ya zama ɗaya daga cikin manyan wasanni na Nokia, tun daga 2000, kamfanin yana daukar nauyin al'amuran daban-daban, yana mai da hankali kan masu hawan dusar ƙanƙara. Ɗaya daga cikin wasannin hawan dusar ƙanƙara na farko ya bayyana akan Mai Sadarwar Nokia 9210. An nuna Extreme Air Snowboard a gasar haɓaka aikace-aikacen wayar Nokia na 2004. Amma Sony Ericsson shine farkon wanda ya sanya shi akan wayoyinsa, a zahiri ya cire babban abokin hamayyarsa daga ƙarƙashin hanci. Ƙarfin danna kan hanci, kuma mafi mahimmanci m. Sabon shiga kasuwa ya fara wasa da gaske kuma ba a kula da shi a Nokia.

A cikin 2005, wani yanayi mai ban sha'awa ya taso. Nokia tana ƙoƙarin fahimtar ƙwarewar N-Gage ta farko, tana aiki akan manufar wasanni na yau da kullun da Sony Ericsson ke da shi. A lokaci guda, Sony Ericsson yana rufe wannan yanki kuma yana ƙoƙarin zubar da ci gaba, yarjejeniya tare da masana'antun wasan, ta amfani da su a wasu na'urori.

A cikin 2006, bayanai sun fara fitowa a kasuwa cewa Nokia ta yanke shawarar sake shiga kasuwar wayar caca. A wajen kamfanin, kawai sun san cewa hakan zai faru, amma ba wanda ya san cikakken bayani. Babu ƙayyadaddun lokaci, babu ra'ayi, wakilan kamfanin sun yi shiru. Sony Ericsson yana kula da wannan bayanin, ɗayan mafi kyawun ƙirar kamfani - Rikko Sakaguchi - ya fara aiki akan manufar wayar caca. Bayan shekara guda, bayanin game da wannan ya zama samuwa, a cikin ɗaya daga cikin tambayoyin, mai zane yayi magana game da irin wannan ci gaba. Amma ba ta taɓa ganin aiwatar da kasuwanci ba, kamfanin ya yi ƙoƙarin ƙirƙirar na'urar daban. Wato sun yi amfani da tsarin, kamar yadda yake a farkon N-Gage. Wannan yana da ma'ana, tun da farko Sony Ericsson yayi la'akari da irin wannan ra'ayin ba zai yuwu ba, sun ƙirƙiri wata hanya - wayoyi masu yawa tare da ayyukan caca. Rashin haɓakar wayoyi na musamman na caca, kamfanin yayi ƙoƙarin rage haɗarin su kuma yana da wani abu a hannu. Kamfanin yana karɓar lambobin haƙƙin mallaka don wayoyin caca, amma bai wuce wannan ba. Kowa ya fahimci cewa manufar irin wannan samfurin ba ta da kyau sosai.

A lokaci guda tare da haɓaka samfurin, Sony Ericsson ya fito da ra'ayin cewa alamar Playstation na iya haɓaka tallace-tallace na irin wannan samfur. Ganin cewa Sony yana sayar da Sony PSP na rayayye, irin waɗannan tattaunawa suna da ban sha'awa, kamfanin iyaye ba ya so, kuma ba zai iya ba, sadaukar da tallace-tallace na na'ura ba, babban kudin shiga ya fito ne daga wasanni, ba na'urar ba. Lokacin da mai arha ya bayyana tare da wasanni marasa tsada akan wannan samfurin, zaku iya, idan ba a kawo ƙarshensa ba, sannan kirga asarar tabbas.

Sony Ericsson ya nace akan buƙatar irin wannan na'urar. A cikin 2006, akwai dabarun sasantawa da yawa waɗanda zasu iya kama da haɗin gwiwar kamfanoni don kada wani ya sami rauni. Mafi haƙiƙanin zaɓi shine zaɓi na haɗin kai tsaye na wayoyi. Lokacin da wasanni akan PSP suna da launi, amma ga wayoyi suna dacewa da girman girman allo, abubuwan sarrafawa sun zama nau'ikan haske kuma babu wani abu. Irin wannan shawarwarin yana rushewa, tun da yawan tallace-tallace na wayoyi na iya lalata wasanni (babu inganci, wasan ba shi da ban sha'awa, da dai sauransu), kuma ana buƙatar kudade masu mahimmanci don ƙirƙirar nau'in tarho na yawancin wasanni.

Sony Ericsson yana asarar wata shekara ta 2006, kuma har zuwa tsakiyar 2007 Loafers a Ruwanda batun wasannin hannu kusan babu ƙari, ana ci gaba da tafiyar hawainiya. Bayan sanarwar Nokia's Go! Play, nunin iyawar wasan kwaikwayo na N-Gage, manyan hanyoyin ci gaba a Sony Ericsson, sun fahimci cewa lokaci ya wuce. Hatta matsalolin da Nokia ke fama da su wajen kaddamar da wannan sabis din ba sa baiwa kamfanin lokaci wajen kirkiro wani abu nasa. Yana ɗaukar shekaru da yawa don ƙaddamar da irin wannan sabis ɗin da saka hannun jari sosai. Kamfanin ba ya shirye ya tafi don wannan.

Saboda martani ga yunƙurin Nokia da yawa, waɗanda suka haɗa da N-Gage da Shagon Waƙoƙin Nokia, ana sake buɗe PlayNow tare da alkawuran ɗaukar nauyin wasanni, ba da damar sauke waƙoƙi da yawa, da sauran abubuwan ciki. A cikin sanarwar manema labarai mai kwanan ranar 27 ga Janairu, 2008, Sony Ericsson yayi alƙawarin ƙaddamar da sabuntar sigar tashar yanar gizo don adadin kasuwanni a cikin Mayu 2008.

Amma, a cikin Agusta, gidan yanar gizon PlayNow Arena ba shi da shi, aiki a kai yana jinkiri. Kamfanin ba shi da lokaci don ƙirƙirar wani abu mai aiki a cikin yanayin gaggawa. Aiki da yawa da za a yi.

A cikin bazara na 2008, jita-jita game da amfani da alamar kasuwanci ta Playstation ta Sony Ericsson ta sake fara aiki. A cikin 2007, Peter Ahnegard, wanda ke da alhakin jagorancin wasan kwaikwayo a Sony Ericsson, ya ce irin wannan na'urar na iya bayyana kafin ƙarshen shekara. Hakan bai faru ba. Jita-jita na baya-bayan nan sun nuna cewa akwai yuwuwar irin wannan wayar, kamfanin yana la’akari da yiwuwar hakan ba wani abu ba.

A cikin 2007, Sony Ericsson ya dawo da shirin haɓaka na'urorin caca, an kammala shi don yanayin kasuwa na yanzu, kewayon ƙirar. Amma zane ya kasance daidai da na 2004. Sony Ericsson F305i ana iya ɗaukar na'urar farko da ta dace da wannan ra'ayi. Samfurin matsakaicin matakin farashi, tare da allon inch 2 tare da ƙudurin 176x220 pixels. Anan dole ne mu tsaya mu ce diagonal na wayoyin hannu na Nokia tare da tallafin N-Gage yana farawa da inci 2.2, kuma ƙudurin shine aƙalla QVGA. Wato, a kwatanta kai tsaye, na'urar ta Sony Ericsson ta riga ta yi asara, abin da yawancin masu amfani ke magana akai.

Sensor motsi ya zama fasalin wasan kwaikwayo. Da shi, zaku iya kamun kifi, matsar da wayarku, kuma tana maida martani ga motsinku. An haɗa da wasanni biyu da aka tsara don firikwensin. Yana da ban sha'awa, amma a aikace, mutane kaɗan ne za su yi amfani da shi. Sun yi alƙawarin nuna ƙarin wasanni nan ba da jimawa ba, amma daga gogewar da ta gabata ana iya jayayya cewa da wuya a sami dozin daga cikinsu. Ba tare da wasanni ba, kowace na'urar caca ta mutu.

Ta hanyar daidaita tsohon binciken su zuwa halin da ake ciki, Sony Ericsson yana ƙoƙarin siyan lokaci. Amma kuna buƙatar fahimtar cewa yaƙin ya riga ya ɓace, kuma Nokia a hankali tana mamaye sashin wasannin na yau da kullun. Wasu masana'antun ana matsa musu ba kawai ta hanyar N-Gage da sabis na kan layi na N-Gage Arena ba, har ma ta hanyar haɗa wayoyin S40 tare da adadi mai yawa na wasanni. A daya daga cikin na'urorin na SuperNova line, kamfanin shigar 8 cikakken-fetured wasanni iri daban-daban. A yawancin nau'ikan nau'ikan irin waɗannan wasannin na zamani daga 5.

A cikin wayoyin Sony Ericsson, yawan wasanni yakan kai uku, wani lokacin hudu, amma babu ƙari. Kamfanin yana ƙoƙarin yin tanadi akan wannan, saboda abubuwan da aka riga aka shigar suna da tsada a gare shi, yana shafar farashin wayar. Ana ɗaukar Nokia iri ɗaya a matsayin mai fafatawa, don haka Sony Ericsson yana ƙoƙarin samarwa masu amfani da irin wannan wasanni. Yana da ban dariya, don haka wasan Brain Juice yana auna ayyukan ku a kowace rana, cikakken takwaransa ya bayyana akan wayoyin Nokia da wuri. Amma matsalar ita ce, ko da lokacin zabar mafi kyau, wasanni masu ban sha'awa, Sony Ericsson ya yi hasarar lambar su da iri-iri. Don layin F, an keɓance sa'a, don haka, a cikin F305, adadin wasannin shine 11.

Wani bangare na wannan matsalar shine Sony Ericsson baya haɓaka wasanni a cikin gida, siyan su ko lasisi. A lokaci guda kuma, maciji daya daga Nokia na kamfanin ne, kuma shigar da shi a kan wayoyi kyauta ne a gare su.

Mai yuwuwar matakai don gyara lamarin

Sony Ericsson ba shi da zaɓuɓɓuka da yawa don samun gindin zama a cikin kasuwar wasanni ta hannu da fara taka rawar gani a ciki. Mafi bayyanannen mataki kuma mai sauƙi ba shine ƙirƙirar tsarin wasan kwaikwayo na kan layi ba, amma don siyan ɗaya ko wani mai haɓaka wasan. Wannan mataki ne da ya wajaba don rage tsadar wasanni, yawan amfani da su a cikin wayoyi. Misalin Sony Ericsson F305i yana nuni da cewa, kamfanin ya sa wayar da wasanni goma sha daya. Wannan ita ce alamar farko, sannan kamfanin zai fara amfani da wannan motsi akai-akai.

A cikin yanayin Playnow Arena, kamfanin zai haɓaka zazzagewar ba ƙarin wasanni kyauta ba, amma kari, samar da sabbin matakan zuwa wasannin da ake dasu. Za a kiyaye adadin cuku kyauta zuwa ƙarami. Amma za a yi wasu wasannin, duk da haka, ana iya sauke su yau don kowace waya.

Yana da ban sha'awa cewa tsadar kayan wayoyi masu yawa na wasanni yana sa su zama masu tsada, suna fara faduwa a hannun masu fafatawa a farashi. Wannan muhimmin ma'auni ne, don haka ba shi yiwuwa a yi magana game da nasarar na'urorin F-jerin na'urori masu tsada don ƙungiyoyin farashin su. Nokia tana ɗaukar wata hanya ta dabam, ta dogara da ƙirar ƙira da ƙara ƙarin abun ciki daban-daban a gare su, gami da wasanni.

Ma'anar wayar da aka keɓe ba ta da nasara sosai, tana iya samun matsakaicin tallace-tallace, tattaunawa mai faɗi, babban PR. Amma ta fuskar kasuwanci, ƙaddamar da irin wannan samfurin bai dace ba.

Ya zama cewa kamfanin yana bin tsarin 2004, lokacin da za a haɓaka bangaren wasan kwaikwayo a cikin wayoyin na tsakiya. A yin haka, zai zama dole a sadaukar da sauran bangarorin wayoyi don kada a yi kasa a gwiwa wajen sayar da wakoki da hanyoyin daukar hoto. Wani abu mai ban sha'awa ya biyo baya daga wannan - mai kunna kiɗan zai zama nau'i ɗaya a bayan jerin Walkman, kyamarar za ta kasance matsakaicin inganci don sashin sa. A ganina, wannan kuskure ne, mutane suna buƙatar ba kawai wayoyin caca ba, amma ƙirar duniya. Wasanni ba shine babban bangaren ba, wannan shine ɗayan abubuwan da aka mayar da hankali kan siyarwa kuma babu wani abu. Amma violin na farko shine mayar da hankali kan ƙira, farashi, kiɗa, hotuna, ayyukan cibiyar sadarwa da sauransu. Sauran abubuwan da suke daidai kuma dandali daya. Kamfanin ya zama garkuwa ga kyawawan tallace-tallace na layin Walkman, buƙatar gina layin daukar hoto na CyberShot.

Don Sony Ericsson yayi ƙwaƙƙwaran tsalle-tsalle, ya zama dole a yi watsi da manufar 2004 kuma a fito da ƙaramin juyin juya hali. Yadda ake yin hakan an dade da saninsa. Amma kamfanin ba shi da wannan fahimtar, kodayake da alama Sony na iya tura irin waɗannan fasahohin ga 'yarsa. Saboda haka, a fili, za mu iya ɗauka cewa 2008 da 2009 za a sake kashe su ba tare da amfani ba.

Sony Ericsson vs Playstation

Wasanni a wayoyin hannu sun kasance wani sashe mai ban sha'awa a kasuwa, ga matasa masu sauraro wani batu ne na haɓaka, daya daga cikin abubuwan da ke cikin zabar na'ura, ko da yake ba ita ce ta farko ba. Rashin nasarar sigar N-Gage ita kaɗai ya nuna a sarari, kuma ya tabbatar, cewa wayoyi ba za su iya yin gogayya da na'urorin wasan bidiyo na musamman ba, yawancin su na yau da kullun ne, wasanni na yau da kullun. An ba da cikakken bincike na jiragen tarihin 2003 a cikin wani labarin dabam.

Gaskiya ba ita ce makoma ta ƙarshe ba ko "abin da zai faru da N-Gage"

Don kar in mayar da ku zuwa ga abubuwan da ke kan ƙaddamar da ƙarni na biyu na N-Gage ko kuma sake farawa da sabis, zan ba da mahimman bayanai daga wannan kayan.

Ana sa ran sanarwar dandamalin N-Gage ko sake reincarnation na biyu tun daga ƙarshen 2006, kamfanin bai ɓoye tsare-tsarensa ba. A kan gidan yanar gizon, mutum zai iya ganin ba kawai bayanin ayyukan caca ba, babban taga na aikace-aikacen N-Gage, tambarin da aka sabunta, amma har ma da cikakken bayanin ra'ayi. A haƙiƙa, duk bayanan sun kasance kafin sanarwar hukuma. Daga lokaci zuwa lokaci, kamfanin ya kara mai a gobarar, inda ya bayyana a hukumance cewa wani ko wani masana'antar wasan ya fara daidaita ci gaban su don N-Gage.Me yasa kasuwar caca ke da mahimmanci ga masana'antun tashar wayar hannu a yau? Bari mu dubi manyan hanyoyin ci gaban masana'antu kuma mu kimanta inda babu gasa mai tsanani tukuna. Tun daga 2004, kamfanoni sun fara jagorancin jagorancin kiɗa, tare da zuwan alamar Walkman, wannan kasuwa ya zama sananne, a yau duk manyan masana'antun suna shiga cikin tseren. Tambayar ko wayar kiɗa na iya maye gurbin mai kunnawa daban, yawancin masu siye sun yanke shawarar goyon bayan wayar, wanda shine babban nasara. Wani batu don haɓaka na'urorin hannu shine ɗaukar hoto na dijital. Wannan kasuwa ta samo asali ne jim kadan kafin bayyanar kyamarori a cikin wayoyi, wanda ya ba su damar tafiya kusan daya zuwa daya. Shakkun masu amfani da farko game da ingancin hotuna a cikin wayar, rashin amfani da su a rayuwa ta ainihi ya rushe tare da zuwan na'urorin 2-megapixel na farko tare da ingancin hoto mai karɓuwa. A kowace ƙasa ta duniya a yau zaku iya saduwa da masu yawon bude ido waɗanda ba sa amfani da akwatin sabulu na yau da kullun don daukar hoto, amma wayar talakawa. A kullum ana samun karuwar irin wadannan mutane.

Kiɗa da daukar hoto sun fi aikin nishaɗi, ba su da ɗan amfani ga masu amfani da kasuwanci yayin ranar aiki. A lokaci guda, samun dama ga hanyar sadarwa, ikon karanta wasiku, da duba albarkatun cibiyar sadarwa koyaushe suna da mahimmanci ga wannan rukunin. A cikin wayoyin hannu na zamani, binciken gidan yanar gizo watakila shine muhimmin bangare na uku da ke haifar da na'ura mai hadewa.

Idan muka yi saurin duba kasuwar mafita ta PC kuma muka kalli abubuwan da matasa masu sauraro ke so, to dole ne mu kara haskaka wata bukatu guda daya, wato wasanni. Mutane suna son nishaɗi, gami da wasannin kwamfuta. Don haka me zai hana a samar da irin wannan damar akan wayoyin hannu? Zuwan farko na N-Gage bai yi nasara sosai ba, masana'anta sun yi ƙoƙarin ƙirƙirar dandamali daban tare da tsarin wasan rufaffiyar, harsashi daban, waɗanda ke buƙatar dabaru don rarraba su, ƙirƙirar, da sauransu. Zai zama mafi ban sha'awa don amfani da daidaitaccen dandamali, daidaitattun tashoshi don rarraba software. An sami ɗan taƙaitaccen ƙayyadaddun ingancin allo, ƙudurinsu, sashin sauti na na'urorin. Tun daga ƙarni na farko na N-Gage, abubuwan da ke cikin multimedia na wayoyin hannu sun girma don dacewa da dandamali na caca. Hakanan, na'urorin wasan bidiyo guda ɗaya, kamar Sony PSP, sun shahara a kasuwa. Kasuwar ta zama a shirye don fitowar dandalin wasan caca hade da wayar hannu. Nokia ta zaɓi lokacin da ya dace don sake sakin N-Gage a ƙarshen 2007. Dukkan abubuwan sun taru. Masu amfani suna da gogewa ta amfani da wayoyi don wanin manufarsu, kuma wannan baya tsorata su. Masu amfani suna ƙara wasa akan na'urorin hannu kuma wannan ƙwarewar tana da inganci.

Wanene ya tsaya a asalin wayar hannu ta caca? Yi tunani game da wannan tambaya, amsar ba za ta kasance a bayyane ba. Kamfanoni da dama ne suka gudanar da gwaje-gwajen farko a lokaci guda. Kuma Sony Ericsson, a lokacin haihuwar N-Gage, ya kafa manufar cewa wayoyin hannu ba za su iya yin gogayya da keɓaɓɓun akwatunan saiti na musamman ba. Sabili da haka, ya zama dole don ba wa masu amfani samfuran al'ada waɗanda za a iya juya su zuwa na'urorin caca idan ana so. Masu sukar kamfanin bayan PR N-Gage sun ce irin wannan magana ta samo asali ne ta hanyar zumunta da Sony, wanda ake zaton masana'anta ba ya son lalata tallace-tallacen iyaye da kuma lalata alamar Playstation. Lokaci ya nuna cewa sukar ba ta da tushe.

A wannan lokacin, na Sony Ericsson Z600i, kamfanin ya fitar da joystick game, wani nau'in gado mai maɓalli wanda aka sanya wayar. Na'urar ba ta shahara ba, kusan babu wasanni don sa, kuma saboda haka, ma'anar irin wannan joystick ta ɓace.

A cikin tsare-tsare na 2005, an sami karuwar yawan wayoyi masu caca na sharadi, wannan zai zama haɓakar ra'ayi iri ɗaya. Ƙara yawan wasanni, bayar da bambance-bambancen wasan kwaikwayo na masu sauraron matasa. A gaskiya ma, a cikin 2005, Sony Ericsson zai iya ƙirƙirar sabuwar hanya kuma ya kasance shekaru biyu da rabi a gaban Nokia tare da sake ƙaddamar da N-Gage. Rashin nasarar jagorancin wasan daga Nokia ya taka rawa mai ban dariya, bayan rasa abokin hamayyarsa, Sony Ericsson ya mayar da hankali kan karuwar tallace-tallace na layin Walkman, kuma sun yanke shawarar kada su warwatsa sojojinsu.

A shekara ta 2005, ana tauye alkiblar na'urorin caca, samfuran da aka bari a haka suna shiga kasuwa, amma sun warwatse, kuma ba a ba da fifikon ayyukan wasan su ba, ba talla ba. Sony Ericsson S600 ya zama irin wannan na'urar, yana da maɓallan wasan A-B sama da allon, ana iya juya allon zuwa jirgin sama a kwance. An sanya maɓallin kewayawa a cikin tsari, matsayi takwas, ana sarrafa latsa diagonal. Wannan na'urar tana nuna cikakkiyar ma'anar Sony Ericsson game da na'urorin caca. Sauran abubuwan da ke da ƙarfi sun haɗa da nau'in jujjuyawar nau'in nau'in juzu'i, kasancewar bangarori masu musanyawa.

Wata guda kafin fara siyar da Sony Ericsson S600i, "ba zato ba tsammani" yana ɓacewa daga gidan yanar gizon masana'anta, duk abubuwan da aka ambata na na'urar an goge su a hankali. A lokaci guda kuma, layin S ya ƙare, wayoyin da aka kera don matasa sun zama masu kida, suna motsawa zuwa alamar W. Don haka, samfurin S600i ya zama W550i tare da canje-canje masu yawa na kwaskwarima, canza launin jiki zuwa orange. , da haɓaka ƙarfin ƙwaƙwalwa. Wayar ba ta taɓa zama sananne sosai ba. Wani ɓangare na dalilan wannan an bayyana su a cikin abubuwan da ke cikin jerin Walkman.

Ƙwarewar da aka tara ba ta ɓacewa, misali, ana amfani da maɓallan AB a cikin sababbin samfura da yawa, ana ba su wasu ayyuka, misali, kiran gallery a cikin Sony Ericsson K790/K800, babu wanda ya tuna da gaske. ayyukan wasan kwaikwayo na asali. Bayan kashe kuɗi, ƙoƙari, lokaci a cikin 2004 akan haɓaka ra'ayi na wayoyin caca, samfura don nishaɗi mai daɗi, Sony Ericsson cikin sauƙin watsar da shi. Ba haka ba ne mai raɗaɗi, akwai muhawara a cikin kamfanin, amma an yanke shawarar haɓaka nasara a cikin jagorancin wayoyin kiɗa, barin ɓangaren wasan na ɗan lokaci. Kamfanin ba shi da ƙarfin haɓaka ta kowane bangare.

Wani karin magana na ra'ayin wayoyin caca shine Java-games, masu girma uku, na 2004-2005 ba su da kwatankwacin kwatance daga wasu masana'antun. Ga masana'anta, siyan wasanni irin su Extreme Air Snoaboard, tsutsotsi da sauran su ba kyauta ba ne, saka hannun jari ne da bai yi ƙanƙanta ba a cikin kamfanin gaba ɗaya.

Bayyanar irin waɗannan wasanni, kyakkyawan aikin Java - gaba ɗaya yana haifar da babbar barazana ga dandalin S40 daga Nokia a fannin wasan kwaikwayo. A cikin gaggawa, Nokia ta fara ƙirƙirar nata martani mai ma'ana. Kuma mataki na farko shi ne bayyanar da wayoyin kamfanin na wasa iri daya - Extreme Air Snowboard.

Akwai wani fannin da ya sa Nokia ta mayar da martani sosai ga irin wannan wasa daga Sony Ericsson, abin ban dariya ne, mai ban sha'awa. Yin hawan dusar ƙanƙara a matsayin wasanni ya zama ɗaya daga cikin manyan wasanni na Nokia, tun daga 2000, kamfanin yana daukar nauyin al'amuran daban-daban, yana mai da hankali kan masu hawan dusar ƙanƙara. Ɗaya daga cikin wasannin hawan dusar ƙanƙara na farko ya bayyana akan Mai Sadarwar Nokia 9210. An nuna Extreme Air Snowboard a gasar haɓaka aikace-aikacen wayar Nokia na 2004. Amma Sony Ericsson shine farkon wanda ya sanya shi akan wayoyinsa, a zahiri ya cire babban abokin hamayyarsa daga ƙarƙashin hanci. Ƙarfin danna kan hanci, kuma mafi mahimmanci m. Sabon shiga kasuwa ya fara wasa da gaske kuma ba a kula da shi a Nokia.

A cikin 2005, wani yanayi mai ban sha'awa ya taso. Nokia tana ƙoƙarin fahimtar ƙwarewar N-Gage ta farko, tana aiki akan manufar wasanni na yau da kullun da Sony Ericsson ke da shi. A lokaci guda, Sony Ericsson yana rufe wannan yanki kuma yana ƙoƙarin zubar da ci gaba, yarjejeniya tare da masana'antun wasan, ta amfani da su a wasu na'urori.

A cikin 2006, bayanai sun fara fitowa a kasuwa cewa Nokia ta yanke shawarar sake shiga kasuwar wayar caca. A wajen kamfanin, kawai sun san cewa hakan zai faru, amma ba wanda ya san cikakken bayani. Babu ƙayyadaddun lokaci, babu ra'ayi, wakilan kamfanin sun yi shiru. Sony Ericsson yana kula da wannan bayanin, ɗayan mafi kyawun ƙirar kamfani - Rikko Sakaguchi - ya fara aiki akan manufar wayar caca. Bayan shekara guda, bayanin game da wannan ya zama samuwa, a cikin ɗaya daga cikin tambayoyin, mai zane yayi magana game da irin wannan ci gaba. Amma ba ta taɓa ganin aiwatar da kasuwanci ba, kamfanin ya yi ƙoƙarin ƙirƙirar na'urar daban. Wato sun yi amfani da tsarin, kamar yadda yake a farkon N-Gage. Wannan yana da ma'ana, tun da farko Sony Ericsson yayi la'akari da irin wannan ra'ayin ba zai yuwu ba, sun ƙirƙiri wata hanya - wayoyi masu yawa tare da ayyukan caca. Rashin haɓakar wayoyi na musamman na caca, kamfanin yayi ƙoƙarin rage haɗarin su kuma yana da wani abu a hannu. Kamfanin yana karɓar lambobin haƙƙin mallaka don wayoyin caca, amma bai wuce wannan ba. Kowa ya fahimci cewa manufar irin wannan samfurin ba ta da kyau sosai.

A lokaci guda tare da haɓaka samfurin, Sony Ericsson ya fito da ra'ayin cewa alamar Playstation na iya haɓaka tallace-tallace na irin wannan samfur. Ganin cewa Sony yana sayar da Sony PSP na rayayye, irin waɗannan tattaunawa suna da ban sha'awa, kamfanin iyaye ba ya so, kuma ba zai iya ba, sadaukar da tallace-tallace na na'ura ba, babban kudin shiga ya fito ne daga wasanni, ba na'urar ba. Lokacin da mai arha ya bayyana tare da wasanni marasa tsada akan wannan samfurin, zaku iya, idan ba a kawo ƙarshensa ba, sannan kirga asarar tabbas.

Sony Ericsson ya nace akan buƙatar irin wannan na'urar. A cikin 2006, akwai dabarun sasantawa da yawa waɗanda zasu iya kama da haɗin gwiwar kamfanoni don kada wani ya sami rauni. Mafi haƙiƙanin zaɓi shine zaɓi na haɗin kai tsaye na wayoyi. Lokacin da wasanni akan PSP suna da launi, amma ga wayoyi suna dacewa da girman girman allo, abubuwan sarrafawa sun zama nau'ikan haske kuma babu wani abu. Irin wannan shawarwarin yana rushewa, tun da yawan tallace-tallace na wayoyi na iya lalata wasanni (babu inganci, wasan ba shi da ban sha'awa, da dai sauransu), kuma ana buƙatar kudade masu mahimmanci don ƙirƙirar nau'in tarho na yawancin wasanni.

Sony Ericsson yana asarar wata shekara ta 2006, kuma har zuwa tsakiyar 2007 Loafers a Ruwanda batun wasannin hannu kusan babu ƙari, ana ci gaba da tafiyar hawainiya. Bayan sanarwar Nokia's Go! Play, nunin iyawar wasan kwaikwayo na N-Gage, manyan hanyoyin ci gaba a Sony Ericsson, sun fahimci cewa lokaci ya wuce. Hatta matsalolin da Nokia ke fama da su wajen kaddamar da wannan sabis din ba sa baiwa kamfanin lokaci wajen kirkiro wani abu nasa. Yana ɗaukar shekaru da yawa don ƙaddamar da irin wannan sabis ɗin da saka hannun jari sosai. Kamfanin ba ya shirye ya tafi don wannan.

Saboda martani ga yunƙurin Nokia da yawa, waɗanda suka haɗa da N-Gage da Shagon Waƙoƙin Nokia, ana sake buɗe PlayNow tare da alkawuran ɗaukar nauyin wasanni, ba da damar sauke waƙoƙi da yawa, da sauran abubuwan ciki. A cikin sanarwar manema labarai mai kwanan ranar 27 ga Janairu, 2008, Sony Ericsson yayi alƙawarin ƙaddamar da sabuntar sigar tashar yanar gizo don adadin kasuwanni a cikin Mayu 2008.

Amma, a cikin Agusta, gidan yanar gizon PlayNow Arena ba shi da shi, aiki a kai yana jinkiri. Kamfanin ba shi da lokaci don ƙirƙirar wani abu mai aiki a cikin yanayin gaggawa. Aiki da yawa da za a yi.

A cikin bazara na 2008, jita-jita game da amfani da alamar kasuwanci ta Playstation ta Sony Ericsson ta sake fara aiki. A cikin 2007, Peter Ahnegard, wanda ke da alhakin jagorancin wasan kwaikwayo a Sony Ericsson, ya ce irin wannan na'urar na iya bayyana kafin ƙarshen shekara. Hakan bai faru ba. Jita-jita na baya-bayan nan sun nuna cewa akwai yuwuwar irin wannan wayar, kamfanin yana la’akari da yiwuwar hakan ba wani abu ba.

A cikin 2007, Sony Ericsson ya dawo da shirin haɓaka na'urorin caca, an kammala shi don yanayin kasuwa na yanzu, kewayon ƙirar. Amma zane ya kasance daidai da na 2004. Sony Ericsson F305i ana iya ɗaukar na'urar farko da ta dace da wannan ra'ayi. Samfurin matsakaicin matakin farashi, tare da allon inch 2 tare da ƙudurin 176x220 pixels. Anan dole ne mu tsaya mu ce diagonal na wayoyin hannu na Nokia tare da tallafin N-Gage yana farawa da inci 2.2, kuma ƙudurin shine aƙalla QVGA. Wato, a kwatanta kai tsaye, na'urar ta Sony Ericsson ta riga ta yi asara, abin da yawancin masu amfani ke magana akai.

Sensor motsi ya zama fasalin wasan kwaikwayo. Da shi, zaku iya kamun kifi, matsar da wayarku, kuma tana maida martani ga motsinku. An haɗa da wasanni biyu da aka tsara don firikwensin. Yana da ban sha'awa, amma a aikace, mutane kaɗan ne za su yi amfani da shi. Sun yi alƙawarin nuna ƙarin wasanni nan ba da jimawa ba, amma daga gogewar da ta gabata ana iya jayayya cewa da wuya a sami dozin daga cikinsu. Ba tare da wasanni ba, kowace na'urar caca ta mutu.

Ta hanyar daidaita tsohon binciken su zuwa halin da ake ciki, Sony Ericsson yana ƙoƙarin siyan lokaci. Amma kuna buƙatar fahimtar cewa yaƙin ya riga ya ɓace, kuma Nokia a hankali tana mamaye sashin wasannin na yau da kullun. Wasu masana'antun ana matsa musu ba kawai ta hanyar N-Gage da sabis na kan layi na N-Gage Arena ba, har ma ta hanyar haɗa wayoyin S40 tare da adadi mai yawa na wasanni. A daya daga cikin na'urorin na SuperNova line, kamfanin shigar 8 cikakken-fetured wasanni iri daban-daban. A yawancin nau'ikan nau'ikan irin waɗannan wasannin na zamani daga 5.

A cikin wayoyin Sony Ericsson, yawan wasanni yakan kai uku, wani lokacin hudu, amma babu ƙari. Kamfanin yana ƙoƙarin yin tanadi akan wannan, saboda abubuwan da aka riga aka shigar suna da tsada a gare shi, yana shafar farashin wayar. Ana ɗaukar Nokia iri ɗaya a matsayin mai fafatawa, don haka Sony Ericsson yana ƙoƙarin samarwa masu amfani da irin wannan wasanni. Yana da ban dariya, don haka wasan Brain Juice yana auna ayyukan ku a kowace rana, cikakken takwaransa ya bayyana akan wayoyin Nokia da wuri. Amma matsalar ita ce, ko da lokacin zabar mafi kyau, wasanni masu ban sha'awa, Sony Ericsson ya yi hasarar lambar su da iri-iri. Don layin F, an keɓance sa'a, don haka, a cikin F305, adadin wasannin shine 11.

Wani bangare na wannan matsalar shine Sony Ericsson baya haɓaka wasanni a cikin gida, siyan su ko lasisi. A lokaci guda kuma, maciji daya daga Nokia na kamfanin ne, kuma shigar da shi a kan wayoyi kyauta ne a gare su.

Mai yuwuwar matakai don gyara lamarin

Sony Ericsson ba shi da zaɓuɓɓuka da yawa don samun gindin zama a cikin kasuwar wasanni ta hannu da fara taka rawar gani a ciki. Mafi bayyanannen mataki kuma mai sauƙi ba shine ƙirƙirar tsarin wasan kwaikwayo na kan layi ba, amma don siyan ɗaya ko wani mai haɓaka wasan. Wannan mataki ne da ya wajaba don rage tsadar wasanni, yawan amfani da su a cikin wayoyi. Misalin Sony Ericsson F305i yana nuni da cewa, kamfanin ya sa wayar da wasanni goma sha daya. Wannan ita ce alamar farko, sannan kamfanin zai fara amfani da wannan motsi akai-akai.

A cikin yanayin Playnow Arena, kamfanin zai haɓaka zazzagewar ba ƙarin wasanni kyauta ba, amma kari, samar da sabbin matakan zuwa wasannin da ake dasu. Za a kiyaye adadin cuku kyauta zuwa ƙarami. Amma za a yi wasu wasannin, duk da haka, ana iya sauke su yau don kowace waya.

Yana da ban sha'awa cewa tsadar kayan wayoyi masu yawa na wasanni yana sa su zama masu tsada, suna fara faduwa a hannun masu fafatawa a farashi. Wannan muhimmin ma'auni ne, don haka ba shi yiwuwa a yi magana game da nasarar na'urorin F-jerin na'urori masu tsada don ƙungiyoyin farashin su. Nokia tana ɗaukar wata hanya ta dabam, ta dogara da ƙirar ƙira da ƙara ƙarin abun ciki daban-daban a gare su, gami da wasanni.

Ma'anar wayar da aka keɓe ba ta da nasara sosai, tana iya samun matsakaicin tallace-tallace, tattaunawa mai faɗi, babban PR. Amma ta fuskar kasuwanci, ƙaddamar da irin wannan samfurin bai dace ba.

Ya zama cewa kamfanin yana bin tsarin 2004, lokacin da za a haɓaka bangaren wasan kwaikwayo a cikin wayoyin na tsakiya. A yin haka, zai zama dole a sadaukar da sauran bangarorin wayoyi don kada a yi kasa a gwiwa wajen sayar da wakoki da hanyoyin daukar hoto. Wani abu mai ban sha'awa ya biyo baya daga wannan - mai kunna kiɗan zai zama nau'i ɗaya a bayan jerin Walkman, kyamarar za ta kasance matsakaicin inganci don sashin sa. A ganina, wannan kuskure ne, mutane suna buƙatar ba kawai wayoyin caca ba, amma ƙirar duniya. Wasanni ba shine babban bangaren ba, wannan shine ɗayan abubuwan da aka mayar da hankali kan siyarwa kuma babu wani abu. Amma violin na farko shine mayar da hankali kan ƙira, farashi, kiɗa, hotuna, ayyukan cibiyar sadarwa da sauransu. Sauran abubuwan da suke daidai kuma dandali daya. Kamfanin ya zama garkuwa ga kyawawan tallace-tallace na layin Walkman, buƙatar gina layin daukar hoto na CyberShot.

Don Sony Ericsson yayi ƙwaƙƙwaran tsalle-tsalle, ya zama dole a yi watsi da manufar 2004 kuma a fito da ƙaramin juyin juya hali. Yadda ake yin hakan an dade da saninsa. Amma kamfanin ba shi da wannan fahimtar, kodayake da alama Sony na iya tura irin waɗannan fasahohin ga 'yarsa. Saboda haka, a fili, za mu iya ɗauka cewa 2008 da 2009 za a sake kashe su ba tare da amfani ba.

Sony Ericsson vs Playstation

Wasanni a wayoyin hannu sun kasance wani sashe mai ban sha'awa a kasuwa, ga matasa masu sauraro wani batu ne na haɓaka, daya daga cikin abubuwan da ke cikin zabar na'ura, ko da yake ba ita ce ta farko ba. Rashin nasarar sigar N-Gage ita kaɗai ya nuna a sarari, kuma ya tabbatar, cewa wayoyi ba za su iya yin gogayya da na'urorin wasan bidiyo na musamman ba, yawancin su na yau da kullun ne, wasanni na yau da kullun. An ba da cikakken bincike na jiragen tarihin 2003 a cikin wani labarin dabam.

Gaskiya ba ita ce makoma ta ƙarshe ba ko "abin da zai faru da N-Gage"

Don kar in mayar da ku zuwa ga abubuwan da ke kan ƙaddamar da ƙarni na biyu na N-Gage ko kuma sake farawa da sabis, zan ba da mahimman bayanai daga wannan kayan.

Ana sa ran sanarwar dandamalin N-Gage ko sake reincarnation na biyu tun daga ƙarshen 2006, kamfanin bai ɓoye tsare-tsarensa ba. A kan gidan yanar gizon, mutum zai iya ganin ba kawai bayanin ayyukan caca ba, babban taga na aikace-aikacen N-Gage, tambarin da aka sabunta, amma har ma da cikakken bayanin ra'ayi. A haƙiƙa, duk bayanan sun kasance kafin sanarwar hukuma. Daga lokaci zuwa lokaci, kamfanin ya kara mai a gobarar, inda ya bayyana a hukumance cewa wani ko wani masana'antar wasan ya fara daidaita ci gaban su don N-Gage.Me yasa kasuwar caca ke da mahimmanci ga masana'antun tashar wayar hannu a yau? Bari mu dubi manyan hanyoyin ci gaban masana'antu kuma mu kimanta inda babu gasa mai tsanani tukuna. Tun daga 2004, kamfanoni sun fara jagorancin jagorancin kiɗa, tare da zuwan alamar Walkman, wannan kasuwa ya zama sananne, a yau duk manyan masana'antun suna shiga cikin tseren. Tambayar ko wayar kiɗa na iya maye gurbin mai kunnawa daban, yawancin masu siye sun yanke shawarar goyon bayan wayar, wanda shine babban nasara. Wani batu don haɓaka na'urorin hannu shine ɗaukar hoto na dijital. Wannan kasuwa ta samo asali ne jim kadan kafin bayyanar kyamarori a cikin wayoyi, wanda ya ba su damar tafiya kusan daya zuwa daya. Shakkun masu amfani da farko game da ingancin hotuna a cikin wayar, rashin amfani da su a rayuwa ta ainihi ya rushe tare da zuwan na'urorin 2-megapixel na farko tare da ingancin hoto mai karɓuwa. A kowace ƙasa ta duniya a yau zaku iya saduwa da masu yawon bude ido waɗanda ba sa amfani da akwatin sabulu na yau da kullun don daukar hoto, amma wayar talakawa. A kullum ana samun karuwar irin wadannan mutane.

Kiɗa da daukar hoto sun fi aikin nishaɗi, ba su da ɗan amfani ga masu amfani da kasuwanci yayin ranar aiki. A lokaci guda, samun dama ga hanyar sadarwa, ikon karanta wasiku, da duba albarkatun cibiyar sadarwa koyaushe suna da mahimmanci ga wannan rukunin. A cikin wayoyin hannu na zamani, binciken gidan yanar gizo watakila shine muhimmin bangare na uku da ke haifar da na'ura mai hadewa.

Idan muka yi saurin duba kasuwar mafita ta PC kuma muka kalli abubuwan da matasa masu sauraro ke so, to dole ne mu kara haskaka wata buƙatu guda ɗaya, wato wasanni. Mutane suna son nishaɗi, gami da wasannin kwamfuta. Don haka me zai hana a samar da irin wannan damar akan wayoyin hannu? Zuwan farko na N-Gage bai yi nasara sosai ba, masana'anta sun yi ƙoƙarin ƙirƙirar dandamali daban tare da tsarin wasan rufaffiyar, harsashi daban, waɗanda ke buƙatar dabaru don rarraba su, ƙirƙirar, da sauransu. Zai zama mafi ban sha'awa don amfani da daidaitaccen dandamali, daidaitattun tashoshi don rarraba software. An sami ɗan taƙaitaccen ƙayyadaddun ingancin allo, ƙudurinsu, sashin sauti na na'urorin. Tun daga ƙarni na farko na N-Gage, abubuwan da ke cikin multimedia na wayoyin hannu sun girma don dacewa da dandamali na caca. Hakanan, na'urorin wasan bidiyo guda ɗaya, kamar Sony PSP, sun shahara a kasuwa. Kasuwar ta zama a shirye don fitowar dandalin wasan caca hade da wayar hannu. Nokia ta zaɓi lokacin da ya dace don sake sakin N-Gage a ƙarshen 2007. Dukkan abubuwan sun taru. Masu amfani suna da gogewa ta amfani da wayoyi don wanin manufarsu, kuma wannan baya tsorata su. Masu amfani suna ƙara wasa akan na'urorin hannu kuma wannan ƙwarewar tana da inganci.

Wanene ya tsaya a asalin wayar hannu ta caca? Yi tunani game da wannan tambaya, amsar ba za ta kasance a bayyane ba. Kamfanoni da dama ne suka gudanar da gwaje-gwajen farko a lokaci guda. Kuma Sony Ericsson, a lokacin haihuwar N-Gage, ya kafa manufar cewa wayoyin hannu ba za su iya yin gogayya da keɓaɓɓun akwatunan saiti na musamman ba. Sabili da haka, ya zama dole don ba wa masu amfani samfuran al'ada waɗanda za a iya juya su zuwa na'urorin caca idan ana so. Masu sukar kamfanin bayan PR N-Gage sun ce irin wannan magana ta samo asali ne ta hanyar zumunta da Sony, wanda ake zaton masana'anta ba ya son lalata tallace-tallacen iyaye da kuma lalata alamar Playstation. Lokaci ya nuna cewa sukar ba ta da tushe.

A wannan lokacin, na Sony Ericsson Z600i, kamfanin ya fitar da joystick game, wani nau'in gado mai maɓalli wanda aka sanya wayar. Na'urar ba ta shahara ba, kusan babu wasanni don sa, kuma saboda haka, ma'anar irin wannan joystick ta ɓace.

A cikin tsare-tsare na 2005, an sami karuwar yawan wayoyi masu caca na sharadi, wannan zai zama haɓakar ra'ayi iri ɗaya. Ƙara yawan wasanni, bayar da bambance-bambancen wasan kwaikwayo na masu sauraron matasa. A gaskiya ma, a cikin 2005, Sony Ericsson zai iya ƙirƙirar sabuwar hanya kuma ya kasance shekaru biyu da rabi a gaban Nokia tare da sake ƙaddamar da N-Gage. Rashin nasarar jagorancin wasan daga Nokia ya taka rawa mai ban dariya, bayan rasa abokin hamayyarsa, Sony Ericsson ya mayar da hankali kan karuwar tallace-tallace na layin Walkman, kuma sun yanke shawarar kada su warwatsa sojojinsu.

A shekara ta 2005, ana tauye alkiblar na'urorin caca, samfuran da aka bari a haka suna shiga kasuwa, amma sun warwatse, kuma ba a ba da fifikon ayyukan wasan su ba, ba talla ba. Sony Ericsson S600 ya zama irin wannan na'urar, yana da maɓallan wasan A-B sama da allon, ana iya juya allon zuwa jirgin sama a kwance. An sanya maɓallin kewayawa a cikin tsari, matsayi takwas, ana sarrafa latsa diagonal. Wannan na'urar tana nuna cikakkiyar ma'anar Sony Ericsson game da na'urorin caca. Sauran abubuwan da ke da ƙarfi sun haɗa da nau'in jujjuyawar nau'in nau'in juzu'i, kasancewar bangarori masu musanyawa.

Wata guda kafin fara siyar da Sony Ericsson S600i, "ba zato ba tsammani" yana ɓacewa daga gidan yanar gizon masana'anta, duk abubuwan da aka ambata na na'urar an goge su a hankali. A lokaci guda kuma, layin S ya ƙare, wayoyin da aka kera don matasa sun zama masu kida, suna motsawa zuwa alamar W. Don haka, samfurin S600i ya zama W550i tare da canje-canje masu yawa na kwaskwarima, canza launin jiki zuwa orange. , da haɓaka ƙarfin ƙwaƙwalwa. Wayar ba ta taɓa zama sananne ba. Wani ɓangare na dalilan wannan an bayyana su a cikin abubuwan da ke cikin jerin Walkman.

Ƙwarewar da aka tara ba ta ɓacewa, misali, ana amfani da maɓallan AB a cikin sababbin samfura da yawa, ana ba su wasu ayyuka, misali, kiran gallery a cikin Sony Ericsson K790/K800, babu wanda ya tuna da gaske. ayyukan wasan kwaikwayo na asali. Bayan kashe kuɗi, ƙoƙari, lokaci a cikin 2004 akan haɓaka ra'ayi na wayoyin caca, samfura don nishaɗi mai daɗi, Sony Ericsson cikin sauƙin watsar da shi. Ba haka ba ne mai raɗaɗi, akwai muhawara a cikin kamfanin, amma an yanke shawarar haɓaka nasara a cikin jagorancin wayoyin kiɗa, barin ɓangaren wasan na ɗan lokaci. Kamfanin ba shi da ƙarfin haɓaka ta kowane bangare.

Wani karin magana game da ra'ayin wayoyin caca shine wasannin Java, masu girma uku, na 2004-2005 ba su da kwatankwacin kwatance daga wasu masana'antun. Ga masana'anta, siyan wasanni irin su Extreme Air Snoaboard, tsutsotsi da sauran su ba kyauta ba ne, saka hannun jari ne da bai yi ƙanƙanta ba a cikin kamfanin gaba ɗaya.

Bayyanar irin waɗannan wasanni, kyakkyawan aikin Java - gaba ɗaya yana haifar da babbar barazana ga dandalin S40 daga Nokia a fannin wasan kwaikwayo. A cikin gaggawa, Nokia ta fara ƙirƙirar nata martani mai ma'ana. Kuma mataki na farko shi ne bayyanar da wayoyin kamfanin na wasa iri daya - Extreme Air Snowboard.

Akwai wani fannin da ya sa Nokia ta mayar da martani sosai ga irin wannan wasa daga Sony Ericsson, abin ban dariya ne, mai ban sha'awa. Yin hawan dusar ƙanƙara a matsayin wasanni ya zama ɗaya daga cikin manyan wasanni na Nokia, tun daga 2000, kamfanin yana daukar nauyin al'amuran daban-daban, yana mai da hankali kan masu hawan dusar ƙanƙara. Ɗaya daga cikin wasannin hawan dusar ƙanƙara na farko ya bayyana akan Mai Sadarwar Nokia 9210. An nuna Extreme Air Snowboard a gasar haɓaka aikace-aikacen wayar Nokia na 2004. Amma Sony Ericsson shine farkon wanda ya sanya shi akan wayoyinsa, a zahiri ya cire babban abokin hamayyarsa daga ƙarƙashin hanci. Ƙarfin danna kan hanci, kuma mafi mahimmanci m. Sabon shiga kasuwa ya fara wasa da gaske kuma ba a kula da shi a Nokia.

A cikin 2005, wani yanayi mai ban sha'awa ya taso. Nokia tana ƙoƙarin fahimtar ƙwarewar N-Gage ta farko, tana aiki akan manufar wasanni na yau da kullun da Sony Ericsson ke da shi. A lokaci guda, Sony Ericsson yana rufe wannan yanki kuma yana ƙoƙarin zubar da ci gaba, yarjejeniya tare da masana'antun wasan, ta amfani da su a wasu na'urori.

A cikin 2006, bayanai sun fara fitowa a kasuwa cewa Nokia ta yanke shawarar sake shiga kasuwar wayar caca. A wajen kamfanin, kawai sun san cewa hakan zai faru, amma ba wanda ya san cikakken bayani. Babu ƙayyadaddun lokaci, babu ra'ayi, wakilan kamfanin sun yi shiru. Sony Ericsson yana kula da wannan bayanin, ɗayan mafi kyawun ƙirar kamfani - Rikko Sakaguchi - ya fara aiki akan manufar wayar caca. Bayan shekara guda, bayanin game da wannan ya zama samuwa, a cikin ɗaya daga cikin tambayoyin, mai zane yayi magana game da irin wannan ci gaba. Amma ba ta taɓa ganin aiwatar da kasuwanci ba, kamfanin ya yi ƙoƙarin ƙirƙirar na'urar daban. Wato, sun yi amfani da hanyar, kamar yadda yake a farkon N-Gage. Wannan yana da ma'ana, tun da farko Sony Ericsson yayi la'akari da irin wannan ra'ayin ba zai yuwu ba, sun ƙirƙiri wata hanya - wayoyi masu yawa tare da ayyukan caca. Rashin haɓakar wayoyi na musamman na caca, kamfanin yayi ƙoƙarin rage haɗarin su kuma yana da wani abu a hannu. Kamfanin yana karɓar lambobin haƙƙin mallaka don wayoyin caca, amma bai wuce wannan ba. Kowa ya fahimci cewa manufar irin wannan samfurin ba ta da kyau sosai.

A lokaci guda tare da haɓaka samfurin, Sony Ericsson ya fito da ra'ayin cewa alamar Playstation na iya haɓaka tallace-tallace na irin wannan samfur. Ganin cewa Sony yana sayar da Sony PSP na rayayye, irin waɗannan tattaunawa suna da ban sha'awa, kamfanin iyaye ba ya so, kuma ba zai iya ba, sadaukar da tallace-tallace na na'ura ba, babban kudin shiga ya fito ne daga wasanni, ba na'urar ba. Lokacin da mai arha ya bayyana tare da wasanni marasa tsada akan wannan samfurin, zaku iya, idan ba a kawo ƙarshensa ba, sannan kirga asarar tabbas.

Sony Ericsson ya nace akan buƙatar irin wannan na'urar. A cikin 2006, akwai dabarun sasantawa da yawa waɗanda zasu iya kama da haɗin gwiwar kamfanoni don kada wani ya sami rauni. Mafi haƙiƙanin zaɓi shine zaɓi na haɗin kai tsaye na wayoyi. Lokacin da wasanni akan PSP suna da launi, amma ga wayoyi suna dacewa da girman girman allo, abubuwan sarrafawa sun zama nau'ikan haske kuma babu wani abu. Irin wannan shawarwarin yana rushewa, tun da yawan tallace-tallace na wayoyi na iya lalata wasanni (babu inganci, wasan ba shi da ban sha'awa, da dai sauransu), kuma ana buƙatar kudade masu mahimmanci don ƙirƙirar nau'in tarho na yawancin wasanni.

Sony Ericsson yana asarar wata shekara ta 2006, kuma har zuwa tsakiyar 2007 Loafers a Ruwanda batun wasannin hannu kusan babu ƙari, ana ci gaba da tafiyar hawainiya. Bayan sanarwar Nokia's Go! Play, nunin iyawar wasan kwaikwayo na N-Gage, manyan hanyoyin ci gaba a Sony Ericsson, sun fahimci cewa lokaci ya wuce. Hatta matsalolin da Nokia ke fama da su wajen kaddamar da wannan sabis din ba sa baiwa kamfanin lokaci wajen kirkiro wani abu nasa. Yana ɗaukar shekaru da yawa don ƙaddamar da irin wannan sabis ɗin da saka hannun jari sosai. Kamfanin ba ya shirye ya tafi don wannan.

Saboda martani ga yunƙurin Nokia da yawa, waɗanda suka haɗa da N-Gage da Shagon Waƙoƙin Nokia, ana sake buɗe PlayNow tare da alkawuran ɗaukar nauyin wasanni, ba da damar sauke waƙoƙi da yawa, da sauran abubuwan ciki. A cikin sanarwar manema labarai mai kwanan ranar 27 ga Janairu, 2008, Sony Ericsson yayi alƙawarin ƙaddamar da sabuntar sigar tashar yanar gizo don adadin kasuwanni a cikin Mayu 2008.

Amma, a cikin Agusta, gidan yanar gizon PlayNow Arena ba shi da shi, aiki a kai yana jinkiri. Kamfanin ba shi da lokaci don ƙirƙirar wani abu mai aiki a cikin yanayin gaggawa. Aiki da yawa da za a yi.

A cikin bazara na 2008, jita-jita game da amfani da alamar kasuwanci ta Playstation ta Sony Ericsson ta sake fara aiki. A cikin 2007, Peter Ahnegard, wanda ke da alhakin jagorancin wasan kwaikwayo a Sony Ericsson, ya ce irin wannan na'urar na iya bayyana kafin ƙarshen shekara. Hakan bai faru ba. Jita-jita na baya-bayan nan sun nuna cewa akwai yuwuwar irin wannan wayar, kamfanin yana la’akari da yiwuwar hakan ba wani abu ba.

A cikin 2007, Sony Ericsson ya dawo da shirin haɓaka na'urorin caca, an kammala shi don yanayin kasuwa na yanzu, kewayon ƙirar. Amma zane ya kasance daidai da na 2004. Sony Ericsson F305i ana iya ɗaukar na'urar farko da ta dace da wannan ra'ayi. Samfurin matsakaicin matakin farashi, tare da allon inch 2 tare da ƙudurin 176x220 pixels. Anan dole ne mu tsaya mu ce diagonal na wayoyin hannu na Nokia tare da tallafin N-Gage yana farawa da inci 2.2, kuma ƙudurin shine aƙalla QVGA. Wato, a kwatanta kai tsaye, na'urar ta Sony Ericsson ta riga ta yi asara, abin da yawancin masu amfani ke magana akai.

Sensor motsi ya zama fasalin wasan kwaikwayo. Da shi, zaku iya kamun kifi, matsar da wayarku, kuma tana maida martani ga motsinku. An haɗa da wasanni biyu da aka tsara don firikwensin. Yana da ban sha'awa, amma a aikace, mutane kaɗan ne za su yi amfani da shi. Sun yi alƙawarin nuna ƙarin wasanni nan ba da jimawa ba, amma daga gogewar da ta gabata ana iya jayayya cewa da wuya a sami dozin daga cikinsu. Ba tare da wasanni ba, kowace na'urar caca ta mutu.

Ta hanyar daidaita tsohon binciken su zuwa halin da ake ciki, Sony Ericsson yana ƙoƙarin siyan lokaci. Amma kuna buƙatar fahimtar cewa yaƙin ya riga ya ɓace, kuma Nokia a hankali tana mamaye sashin wasannin na yau da kullun. Wasu masana'antun ana matsa musu ba kawai ta hanyar N-Gage da sabis na kan layi na N-Gage Arena ba, har ma ta hanyar haɗa wayoyin S40 tare da adadi mai yawa na wasanni. A daya daga cikin na'urorin na SuperNova line, kamfanin shigar 8 cikakken-fetured wasanni iri daban-daban. A yawancin nau'ikan nau'ikan irin waɗannan wasannin na zamani daga 5.

A cikin wayoyin Sony Ericsson, yawan wasanni yakan kai uku, wani lokacin hudu, amma babu ƙari. Kamfanin yana ƙoƙarin yin tanadi akan wannan, saboda abubuwan da aka riga aka shigar suna da tsada a gare shi, yana shafar farashin wayar. Ana ɗaukar Nokia iri ɗaya a matsayin mai fafatawa, don haka Sony Ericsson yana ƙoƙarin samarwa masu amfani da irin wannan wasanni. Yana da ban dariya, don haka wasan Brain Juice yana auna ayyukan ku a kowace rana, cikakken takwaransa ya bayyana akan wayoyin Nokia da wuri. Amma matsalar ita ce, ko da lokacin zabar mafi kyau, wasanni masu ban sha'awa, Sony Ericsson ya yi hasarar lambar su da iri-iri. Don layin F, an keɓance sa'a, don haka, a cikin F305, adadin wasannin shine 11.

Wani bangare na wannan matsalar shine Sony Ericsson baya haɓaka wasanni a cikin gida, siyan su ko lasisi. A lokaci guda kuma, maciji daya daga Nokia na kamfanin ne, kuma shigar da shi a kan wayoyi kyauta ne a gare su.

Mai yuwuwar matakai don gyara lamarin

Sony Ericsson ba shi da zaɓuɓɓuka da yawa don samun gindin zama a cikin kasuwar wasanni ta hannu da fara taka rawar gani a ciki. Mafi bayyanannen mataki kuma mai sauƙi ba shine ƙirƙirar tsarin wasan kwaikwayo na kan layi ba, amma don siyan ɗaya ko wani mai haɓaka wasan. Wannan mataki ne da ya wajaba don rage tsadar wasanni, yawan amfani da su a cikin wayoyi. Misalin Sony Ericsson F305i yana nuni da cewa, kamfanin ya sa wayar da wasanni goma sha daya. Wannan ita ce alamar farko, sannan kamfanin zai fara amfani da wannan motsi akai-akai.

A cikin yanayin Playnow Arena, kamfanin zai haɓaka zazzagewar ba ƙarin wasanni kyauta ba, amma kari, samar da sabbin matakan zuwa wasannin da ake dasu. Za a kiyaye adadin cuku kyauta zuwa ƙarami. Amma za a yi wasu wasannin, duk da haka, ana iya sauke su yau don kowace waya.

Yana da ban sha'awa cewa tsadar kayan wayoyi masu yawa na wasanni yana sa su zama masu tsada, suna fara faduwa a hannun masu fafatawa a farashi. Wannan muhimmin ma'auni ne, don haka ba shi yiwuwa a yi magana game da nasarar na'urorin F-jerin na'urori masu tsada don ƙungiyoyin farashin su. Nokia tana ɗaukar wata hanya ta dabam, ta dogara da ƙirar ƙira da ƙara ƙarin abun ciki daban-daban a gare su, gami da wasanni.

Ma'anar wayar da aka keɓe ba ta da nasara sosai, tana iya samun matsakaicin tallace-tallace, tattaunawa mai faɗi, babban PR. Amma ta fuskar kasuwanci, ƙaddamar da irin wannan samfurin bai dace ba.

Ya zama cewa kamfanin yana bin tsarin 2004, lokacin da za a haɓaka bangaren wasan kwaikwayo a cikin wayoyin na tsakiya. A yin haka, zai zama dole a sadaukar da sauran bangarorin wayoyi don kada a yi kasa a gwiwa wajen sayar da wakoki da hanyoyin daukar hoto. Wani abu mai ban sha'awa ya biyo baya daga wannan - mai kunna kiɗan zai zama nau'i ɗaya a bayan jerin Walkman, kyamarar za ta kasance matsakaicin inganci don sashin sa. A ganina, wannan kuskure ne, mutane suna buƙatar ba kawai wayoyin caca ba, amma ƙirar duniya. Wasanni ba shine babban bangaren ba, wannan shine ɗayan abubuwan da aka mayar da hankali kan siyarwa kuma babu wani abu. Amma fiddle na farko shine mayar da hankali kan ƙira, farashi, kiɗa, hotuna, ayyukan cibiyar sadarwa da sauransu. Sauran abubuwan da suke daidai kuma dandali daya. Kamfanin ya zama garkuwa ga kyawawan tallace-tallace na layin Walkman, buƙatar gina layin daukar hoto na CyberShot.

Don Sony Ericsson yayi ƙwaƙƙwaran tsalle-tsalle, ya zama dole a yi watsi da manufar 2004 kuma a fito da ƙaramin juyin juya hali. Yadda ake yin hakan an dade da saninsa. Amma kamfanin ba shi da wannan fahimtar, kodayake da alama Sony na iya tura irin waɗannan fasahohin ga 'yarsa. Saboda haka, a fili, za mu iya ɗauka cewa 2008 da 2009 za a sake kashe su ba tare da amfani ba.

Sony Ericsson vs Playstation

Wasanni a wayoyin hannu sun kasance wani sashe mai ban sha'awa a kasuwa, ga matasa masu sauraro wani batu ne na haɓaka, daya daga cikin abubuwan da ke cikin zabar na'ura, ko da yake ba ita ce ta farko ba. Rashin nasarar sigar N-Gage ita kaɗai ya nuna a sarari, kuma ya tabbatar, cewa wayoyi ba za su iya yin gogayya da na'urorin wasan bidiyo na musamman ba, yawancin su na yau da kullun ne, wasanni na yau da kullun. An ba da cikakken bincike na jiragen tarihin 2003 a cikin wani labarin dabam.

Gaskiya ba ita ce makoma ta ƙarshe ba ko "abin da zai faru da N-Gage"

Don kar in mayar da ku zuwa ga abubuwan da ke kan ƙaddamar da ƙarni na biyu na N-Gage ko kuma sake farawa da sabis, zan ba da mahimman bayanai daga wannan kayan.

Ana sa ran sanarwar dandamalin N-Gage ko sake reincarnation na biyu tun daga ƙarshen 2006, kamfanin bai ɓoye tsare-tsarensa ba. A kan gidan yanar gizon, mutum zai iya ganin ba kawai bayanin ayyukan caca ba, babban taga na aikace-aikacen N-Gage, tambarin da aka sabunta, amma har ma da cikakken bayanin ra'ayi. A haƙiƙa, duk bayanan sun kasance kafin sanarwar hukuma. Daga lokaci zuwa lokaci, kamfanin ya kara mai a gobarar, inda ya bayyana a hukumance cewa wani ko wani masana'antar wasan ya fara daidaita ci gaban su don N-Gage.Me yasa kasuwar caca ke da mahimmanci ga masana'antun tashar wayar hannu a yau? Bari mu dubi manyan hanyoyin ci gaban masana'antu kuma mu kimanta inda babu gasa mai tsanani tukuna. Tun daga 2004, kamfanoni sun fara jagorancin jagorancin kiɗa, tare da zuwan alamar Walkman, wannan kasuwa ya zama sananne, a yau duk manyan masana'antun suna shiga cikin tseren. Tambayar ko wayar kiɗa na iya maye gurbin mai kunnawa daban, yawancin masu siye sun yanke shawarar goyon bayan wayar, wanda shine babban nasara. Wani batu don haɓaka na'urorin hannu shine ɗaukar hoto na dijital. Wannan kasuwa ta samo asali ne jim kadan kafin bayyanar kyamarori a cikin wayoyi, wanda ya ba su damar tafiya kusan daya zuwa daya. Shakkun masu amfani da farko game da ingancin hotuna a cikin wayar, rashin amfani da su a rayuwa ta ainihi ya rushe tare da zuwan na'urorin 2-megapixel na farko tare da ingancin hoto mai karɓuwa. A kowace ƙasa ta duniya a yau zaku iya saduwa da masu yawon bude ido waɗanda ba sa amfani da akwatin sabulu na yau da kullun don daukar hoto, amma wayar talakawa. A kullum ana samun karuwar irin wadannan mutane.

Kiɗa da daukar hoto sun fi aikin nishaɗi, ba su da ɗan amfani ga masu amfani da kasuwanci yayin ranar aiki. A lokaci guda, samun dama ga hanyar sadarwa, ikon karanta wasiku, da duba albarkatun cibiyar sadarwa koyaushe suna da mahimmanci ga wannan rukunin. A cikin wayoyin hannu na zamani, binciken gidan yanar gizo watakila shine muhimmin bangare na uku da ke haifar da na'ura mai hadewa.

Idan muka yi saurin duba kasuwar mafita ta PC kuma muka kalli abubuwan da matasa masu sauraro ke so, to dole ne mu kara haskaka wata bukatu guda daya, wato wasanni. Mutane suna son nishaɗi, gami da wasannin kwamfuta. Don haka me zai hana a samar da irin wannan damar akan wayoyin hannu? Zuwan farko na N-Gage bai yi nasara sosai ba, masana'anta sun yi ƙoƙarin ƙirƙirar dandamali daban tare da tsarin wasan rufaffiyar, harsashi daban, waɗanda ke buƙatar dabaru don rarraba su, ƙirƙirar, da sauransu. Zai zama mafi ban sha'awa don amfani da daidaitaccen dandamali, daidaitattun tashoshi don rarraba software. An sami ɗan taƙaitaccen ƙayyadaddun ingancin allo, ƙudurinsu, sashin sauti na na'urorin. Tun daga ƙarni na farko na N-Gage, abubuwan da ke cikin multimedia na wayoyin hannu sun girma don dacewa da dandamali na caca. Hakanan, na'urorin wasan bidiyo guda ɗaya, kamar Sony PSP, sun shahara a kasuwa. Kasuwar ta zama a shirye don fitowar dandalin wasan caca hade da wayar hannu. Nokia ta zaɓi lokacin da ya dace don sake sakin N-Gage a ƙarshen 2007. Dukkan abubuwan sun taru. Masu amfani suna da gogewa ta amfani da wayoyi don wanin manufarsu, kuma wannan baya tsorata su. Masu amfani suna ƙara wasa akan na'urorin hannu kuma wannan ƙwarewar tana da inganci.

Wanene ya tsaya a asalin wayar hannu ta caca? Yi tunani game da wannan tambaya, amsar ba za ta kasance a bayyane ba. Kamfanoni da dama ne suka gudanar da gwaje-gwajen farko a lokaci guda. Kuma Sony Ericsson, a lokacin haihuwar N-Gage, ya kafa manufar cewa wayoyin hannu ba za su iya yin gogayya da keɓaɓɓun akwatunan saiti na musamman ba. Sabili da haka, ya zama dole don ba wa masu amfani samfuran al'ada waɗanda za a iya juya su zuwa na'urorin caca idan ana so. Masu sukar kamfanin bayan PR N-Gage sun ce irin wannan magana ta samo asali ne ta hanyar zumunta da Sony, wanda ake zaton masana'anta ba ya son lalata tallace-tallacen iyaye da kuma lalata alamar Playstation. Lokaci ya nuna cewa sukar ba ta da tushe.

A wannan lokacin, na Sony Ericsson Z600i, kamfanin ya fitar da joystick game, wani nau'in gado mai maɓalli wanda aka sanya wayar. Na'urar ba ta shahara ba, kusan babu wasanni don sa, kuma saboda haka, ma'anar irin wannan joystick ta ɓace.

A cikin tsare-tsare na 2005, an sami karuwar yawan wayoyi masu caca na sharadi, wannan zai zama haɓakar ra'ayi iri ɗaya. Ƙara yawan wasanni, bayar da bambance-bambancen wasan kwaikwayo na masu sauraron matasa. A gaskiya ma, a cikin 2005, Sony Ericsson zai iya ƙirƙirar sabuwar hanya kuma ya kasance shekaru biyu da rabi a gaban Nokia tare da sake ƙaddamar da N-Gage. Rashin nasarar jagorancin wasan daga Nokia ya taka rawa mai ban dariya, bayan rasa abokin hamayyarsa, Sony Ericsson ya mayar da hankali kan karuwar tallace-tallace na layin Walkman, kuma sun yanke shawarar kada su warwatsa sojojinsu.

A shekara ta 2005, ana tauye alkiblar na'urorin caca, samfuran da aka bari a haka suna shiga kasuwa, amma sun warwatse, kuma ba a ba da fifikon ayyukan wasan su ba, ba talla ba. Sony Ericsson S600 ya zama irin wannan na'urar, yana da maɓallan wasan A-B sama da allon, ana iya juya allon zuwa jirgin sama a kwance. An sanya maɓallin kewayawa a cikin tsari, matsayi takwas, ana sarrafa latsa diagonal. Wannan na'urar tana nuna cikakkiyar ma'anar Sony Ericsson game da na'urorin caca. Sauran abubuwan da ke da ƙarfi sun haɗa da nau'in jujjuyawar nau'in nau'in juzu'i, kasancewar bangarori masu musanyawa.

Wata guda kafin fara siyar da Sony Ericsson S600i, "ba zato ba tsammani" yana ɓacewa daga gidan yanar gizon masana'anta, duk abubuwan da aka ambata na na'urar an goge su a hankali. A lokaci guda kuma, layin S ya ƙare, wayoyin da aka kera don matasa sun zama masu kida, suna motsawa zuwa alamar W. Don haka, samfurin S600i ya zama W550i tare da canje-canje masu yawa na kwaskwarima, canza launin jiki zuwa orange. , da haɓaka ƙarfin ƙwaƙwalwa. Wayar ba ta taɓa zama sananne ba. Wani ɓangare na dalilan wannan an bayyana su a cikin abubuwan da ke cikin jerin Walkman.

Ƙwarewar da aka tara ba ta ɓacewa, misali, ana amfani da maɓallan AB a cikin sababbin samfura da yawa, ana ba su wasu ayyuka, misali, kiran gallery a cikin Sony Ericsson K790/K800, babu wanda ya tuna da gaske. ayyukan wasan kwaikwayo na asali. Bayan kashe kuɗi, ƙoƙari, lokaci a cikin 2004 akan haɓaka ra'ayi na wayoyin caca, samfura don nishaɗi mai daɗi, Sony Ericsson cikin sauƙin watsar da shi. Ba haka ba ne mai raɗaɗi, akwai muhawara a cikin kamfanin, amma an yanke shawarar haɓaka nasara a cikin jagorancin wayoyin kiɗa, barin ɓangaren wasan na ɗan lokaci. Kamfanin ba shi da ƙarfin haɓaka ta kowane bangare.

Wani karin magana na ra'ayin wayoyin caca shine Java-games, masu girma uku, na 2004-2005 ba su da kwatankwacin kwatance daga wasu masana'antun. Ga masana'anta, siyan wasanni irin su Extreme Air Snoaboard, tsutsotsi da sauran su ba kyauta ba ne, saka hannun jari ne da bai yi ƙanƙanta ba a cikin kamfanin gaba ɗaya.

Bayyanar irin waɗannan wasanni, kyakkyawan aikin Java - gaba ɗaya yana haifar da babbar barazana ga dandalin S40 daga Nokia a fannin wasan kwaikwayo. A cikin gaggawa, Nokia ta fara ƙirƙirar nata martani mai ma'ana. Kuma mataki na farko shi ne bayyanar da wayoyin kamfanin na wasa iri daya - Extreme Air Snowboard.

Akwai wani fannin da ya sa Nokia ta mayar da martani sosai ga irin wannan wasa daga Sony Ericsson, abin ban dariya ne, mai ban sha'awa. Yin hawan dusar ƙanƙara a matsayin wasanni ya zama ɗaya daga cikin manyan wasanni na Nokia, tun daga 2000, kamfanin yana daukar nauyin al'amuran daban-daban, yana mai da hankali kan masu hawan dusar ƙanƙara. Ɗaya daga cikin wasannin hawan dusar ƙanƙara na farko ya bayyana akan Mai Sadarwar Nokia 9210. An nuna Extreme Air Snowboard a gasar haɓaka aikace-aikacen wayar Nokia na 2004. Amma Sony Ericsson shine farkon wanda ya sanya shi akan wayoyinsa, a zahiri ya cire babban abokin hamayyarsa daga ƙarƙashin hanci. Ƙarfin danna kan hanci, kuma mafi mahimmanci m. Sabon shiga kasuwa ya fara wasa da gaske kuma ba a kula da shi a Nokia.

A cikin 2005, wani yanayi mai ban sha'awa ya taso. Nokia tana ƙoƙarin fahimtar ƙwarewar N-Gage ta farko, tana aiki akan manufar wasanni na yau da kullun da Sony Ericsson ke da shi. A lokaci guda, Sony Ericsson yana rufe wannan yanki kuma yana ƙoƙarin zubar da ci gaba, yarjejeniya tare da masana'antun wasan, ta amfani da su a wasu na'urori.

A cikin 2006, bayanai sun fara fitowa a kasuwa cewa Nokia ta yanke shawarar sake shiga kasuwar wayar caca. A wajen kamfanin, kawai sun san cewa hakan zai faru, amma ba wanda ya san cikakken bayani. Babu ƙayyadaddun lokaci, babu ra'ayi, wakilan kamfanin sun yi shiru. Sony Ericsson yana kula da wannan bayanin, ɗayan mafi kyawun ƙirar kamfani - Rikko Sakaguchi - ya fara aiki akan manufar wayar caca. Bayan shekara guda, bayanin game da wannan ya zama samuwa, a cikin ɗaya daga cikin tambayoyin, mai zane yayi magana game da irin wannan ci gaba. Amma ba ta taɓa ganin aiwatar da kasuwanci ba, kamfanin ya yi ƙoƙarin ƙirƙirar na'urar daban. Wato sun yi amfani da tsarin, kamar yadda yake a farkon N-Gage. Wannan yana da ma'ana, tun da farko Sony Ericsson yayi la'akari da irin wannan ra'ayin ba zai yuwu ba, sun ƙirƙiri wata hanya - wayoyi masu yawa tare da ayyukan caca. Rashin haɓakar wayoyi na musamman na caca, kamfanin yayi ƙoƙarin rage haɗarin su kuma yana da wani abu a hannu. Kamfanin yana karɓar lambobin haƙƙin mallaka don wayoyin caca, amma bai wuce wannan ba. Kowa ya fahimci cewa manufar irin wannan samfurin ba ta da kyau sosai.

A lokaci guda tare da haɓaka samfurin, Sony Ericsson ya fito da ra'ayin cewa alamar Playstation na iya haɓaka tallace-tallace na irin wannan samfur. Ganin cewa Sony yana sayar da Sony PSP na rayayye, irin waɗannan tattaunawa suna da ban sha'awa, kamfanin iyaye ba ya so, kuma ba zai iya ba, sadaukar da tallace-tallace na na'ura ba, babban kudin shiga ya fito ne daga wasanni, ba na'urar ba. Lokacin da mai arha ya bayyana tare da wasanni marasa tsada akan wannan samfurin, zaku iya, idan ba a kawo ƙarshensa ba, sannan kirga asarar tabbas.

Sony Ericsson ya nace akan buƙatar irin wannan na'urar. A cikin 2006, akwai dabarun sasantawa da yawa waɗanda zasu iya kama da haɗin gwiwar kamfanoni don kada wani ya sami rauni. Mafi haƙiƙanin zaɓi shine zaɓi na haɗin kai tsaye na wayoyi. Lokacin da wasanni akan PSP suna da launi, amma ga wayoyi suna dacewa da girman girman allo, abubuwan sarrafawa sun zama nau'ikan haske kuma babu wani abu. Irin wannan shawarwarin yana rushewa, tun da yawan tallace-tallace na wayoyi na iya lalata wasanni (babu inganci, wasan ba shi da ban sha'awa, da dai sauransu), kuma ana buƙatar kudade masu mahimmanci don ƙirƙirar nau'in tarho na yawancin wasanni.

Sony Ericsson yana yin rashin nasara a wata shekara ta 2006, kuma har zuwa tsakiyar 2007 Loafers a Ruwanda, batun wasannin wayar hannu kusan ba a yin karin gishiri, ana ci gaba da ci gaba. Bayan sanarwar Nokia's Go! Play, nunin iyawar wasan kwaikwayo na N-Gage, manyan hanyoyin ci gaba a Sony Ericsson, sun fahimci cewa lokaci ya wuce. Hatta matsalolin da Nokia ke fama da su wajen kaddamar da wannan sabis din ba sa baiwa kamfanin lokaci wajen kirkiro wani abu nasa. Yana ɗaukar shekaru da yawa don ƙaddamar da irin wannan sabis ɗin da saka hannun jari sosai. Kamfanin ba ya shirye ya tafi don wannan.

Sony Ericsson yana asarar wata shekara ta 2006, kuma har zuwa tsakiyar 2007 Loafers a Ruwanda Loafers a Ruwanda Jigon wasannin wayar hannu a zahiri ba ƙari ba ne, ana ci gaba da ci gaba da jinkiri. Bayan sanarwar Nokia's Go! Play, nunin iyawar wasan kwaikwayo na N-Gage, manyan hanyoyin ci gaba a Sony Ericsson, sun fahimci cewa lokaci ya wuce. Hatta matsalolin da Nokia ke fama da su wajen kaddamar da wannan sabis din ba sa baiwa kamfanin lokaci wajen kirkiro wani abu nasa. Yana ɗaukar shekaru da yawa don ƙaddamar da irin wannan sabis ɗin da saka hannun jari sosai. Kamfanin bai shirya don wannan ba.

Saboda martani ga yunƙurin Nokia da yawa, waɗanda suka haɗa da N-Gage da Shagon Waƙoƙin Nokia, ana sake buɗe PlayNow tare da alkawuran ɗaukar nauyin wasanni, ba da damar sauke waƙoƙi da yawa, da sauran abubuwan ciki. A cikin sanarwar manema labarai mai kwanan ranar 27 ga Janairu, 2008, Sony Ericsson yayi alƙawarin ƙaddamar da sabuntar sigar tashar yanar gizo don adadin kasuwanni a cikin Mayu 2008.

Amma, a cikin Agusta, gidan yanar gizon PlayNow Arena ba shi da shi, aiki a kai yana jinkiri. Kamfanin ba shi da lokaci don ƙirƙirar wani abu mai aiki a cikin yanayin gaggawa. Aiki da yawa da za a yi.

A cikin bazara na 2008, jita-jita game da amfani da alamar kasuwanci ta Playstation ta Sony Ericsson ta sake fara aiki. A cikin 2007, Peter Ahnegard, wanda ke da alhakin jagorancin wasan kwaikwayo a Sony Ericsson, ya ce irin wannan na'urar na iya bayyana kafin ƙarshen shekara. Hakan bai faru ba. Jita-jita na baya-bayan nan sun nuna cewa akwai yuwuwar irin wannan wayar, kamfanin yana la’akari da yiwuwar hakan ba wani abu ba.

A cikin 2007, Sony Ericsson ya dawo da shirin haɓaka na'urorin caca, an kammala shi don yanayin kasuwa na yanzu, kewayon ƙirar. Amma zane ya kasance daidai da na 2004. Sony Ericsson F305i ana iya ɗaukar na'urar farko da ta dace da wannan ra'ayi. Samfurin matsakaicin matakin farashi, tare da allon inch 2 tare da ƙudurin 176x220 pixels. Anan dole ne mu tsaya mu ce diagonal na wayoyin hannu na Nokia tare da tallafin N-Gage yana farawa da inci 2.2, kuma ƙudurin shine aƙalla QVGA. Wato, a kwatanta kai tsaye, na'urar ta Sony Ericsson ta riga ta yi asara, abin da yawancin masu amfani ke magana akai.

Sensor motsi ya zama fasalin wasan kwaikwayo. Da shi, zaku iya kamun kifi, matsar da wayarku, kuma tana maida martani ga motsinku. An haɗa da wasanni biyu da aka tsara don firikwensin. Yana da ban sha'awa, amma a aikace, mutane kaɗan ne za su yi amfani da shi. Sun yi alƙawarin nuna ƙarin wasanni nan ba da jimawa ba, amma daga gogewar da ta gabata ana iya jayayya cewa da wuya a sami dozin daga cikinsu. Ba tare da wasanni ba, kowace na'urar caca ta mutu.

Ta hanyar daidaita tsohon binciken su zuwa halin da ake ciki, Sony Ericsson yana ƙoƙarin siyan lokaci. Amma kuna buƙatar fahimtar cewa yaƙin ya riga ya ɓace, kuma Nokia a hankali tana mamaye sashin wasannin na yau da kullun. Wasu masana'antun ana matsa musu ba kawai ta hanyar N-Gage da sabis na kan layi na N-Gage Arena ba, har ma ta hanyar haɗa wayoyin S40 tare da adadi mai yawa na wasanni. A cikin ɗayan na'urori na layin SuperNova, kamfanin ya shigar da 8 cikakkun wasanni na nau'ikan iri daban-daban. A yawancin nau'ikan nau'ikan irin waɗannan wasannin na zamani daga 5.

A cikin wayoyin Sony Ericsson, yawan wasanni yakan kai uku, wani lokacin hudu, amma babu ƙari. Kamfanin yana ƙoƙarin yin tanadi akan wannan, saboda abubuwan da aka riga aka shigar suna da tsada a gare shi, yana shafar farashin wayar. Ana ɗaukar Nokia iri ɗaya a matsayin mai fafatawa, don haka Sony Ericsson yana ƙoƙarin samarwa masu amfani da irin wannan wasanni. Yana kama da ban dariya, don haka wasan Brain Juice yana auna ayyukanku yayin kowace rana, cikakken takwaransa ya bayyana akan wayoyin Nokia da wuri. Amma matsalar ita ce, ko da lokacin zabar mafi kyau, wasanni masu ban sha'awa, Sony Ericsson ya yi hasarar lambar su da iri-iri. Don layin F, an yi keɓancewar sa'a, don haka, a cikin F305, adadin wasannin shine 11.

Wani bangare na wannan matsalar shine Sony Ericsson baya haɓaka wasanni a cikin gida, siyan su ko lasisi. A lokaci guda kuma, maciji daya daga Nokia na kamfanin ne, kuma shigar da shi a kan wayoyi kyauta ne a gare su.

Mai yuwuwar matakai don gyara lamarin

Sony Ericsson ba shi da zaɓuɓɓuka da yawa don samun gindin zama a cikin kasuwar wasanni ta hannu da fara taka rawar gani a ciki. Mafi bayyanannen mataki kuma mai sauƙi ba shine ƙirƙirar tsarin wasan kwaikwayo na kan layi ba, amma don siyan ɗaya ko wani mai haɓaka wasan. Wannan mataki ne da ya wajaba don rage tsadar wasanni, yawan amfani da su a cikin wayoyi. Misalin Sony Ericsson F305i yana nuni da cewa, kamfanin ya sa wayar da wasanni goma sha daya. Wannan ita ce alamar farko, sannan kamfanin zai fara amfani da wannan motsi akai-akai.

A cikin yanayin Playnow Arena, kamfanin zai haɓaka zazzagewar ba ƙarin wasanni kyauta ba, amma kari, samar da sabbin matakan zuwa wasannin da ake dasu. Za a kiyaye adadin cuku kyauta zuwa ƙarami. Amma za a yi wasu wasannin, duk da haka, ana iya sauke su yau don kowace waya.

Yana da ban sha'awa cewa tsadar kayan wayoyi masu yawa na wasanni yana sa su zama masu tsada, suna fara faduwa a hannun masu fafatawa a farashi. Wannan muhimmin ma'auni ne, don haka ba shi yiwuwa a yi magana game da nasarar na'urorin F-jerin na'urori masu tsada don ƙungiyoyin farashin su. Nokia tana ɗaukar wata hanya ta dabam, ta dogara da ƙirar ƙira da ƙara ƙarin abun ciki daban-daban a gare su, gami da wasanni.

Ma'anar wayar da aka keɓe ba ta da nasara sosai, tana iya samun matsakaicin tallace-tallace, tattaunawa mai faɗi, babban PR. Amma ta fuskar kasuwanci, ƙaddamar da irin wannan samfurin bai dace ba.

Ya zama cewa kamfanin yana bin tsarin 2004, lokacin da za a haɓaka bangaren wasan kwaikwayo a cikin wayoyin na tsakiya. A yin haka, zai zama dole a sadaukar da sauran bangarorin wayoyi don kada a yi kasa a gwiwa wajen sayar da wakoki da hanyoyin daukar hoto. Wani abu mai ban sha'awa ya biyo baya daga wannan - mai kunna kiɗan zai zama nau'i ɗaya a bayan jerin Walkman, kyamarar za ta kasance matsakaicin inganci don sashin sa. A ganina, wannan kuskure ne, mutane suna buƙatar ba kawai wayoyin caca ba, amma ƙirar duniya. Wasanni ba shine babban bangaren ba, wannan shine ɗayan abubuwan da aka mayar da hankali kan siyarwa kuma babu wani abu. Amma fiddle na farko shine mayar da hankali kan ƙira, farashi, kiɗa, hotuna, ayyukan cibiyar sadarwa da sauransu. Sauran abubuwan da suke daidai kuma dandali daya. Kamfanin ya zama garkuwa ga kyawawan tallace-tallace na layin Walkman, buƙatar gina layin daukar hoto na CyberShot.

Don Sony Ericsson yayi ƙwaƙƙwaran tsalle-tsalle, ya zama dole a yi watsi da manufar 2004 kuma a fito da ƙaramin juyin juya hali. Yadda ake yin hakan an dade da saninsa. Amma kamfanin ba shi da wannan fahimtar, kodayake da alama Sony na iya tura irin waɗannan fasahohin ga 'yarsa. Saboda haka, a fili, za mu iya ɗauka cewa 2008 da 2009 za a sake kashe su ba tare da amfani ba.